[javascript] upgrade excanvas.js (rev. M3, mars 2009): this fixes plot widgets rendering in IE stable
authorAdrien Di Mascio <Adrien.DiMascio@logilab.fr>
Tue, 12 Jan 2010 15:12:51 +0100
branchstable
changeset 4220 713434095f0d
parent 4219 87203a0a3a81
child 4221 da84ca26896d
[javascript] upgrade excanvas.js (rev. M3, mars 2009): this fixes plot widgets rendering in IE
web/data/excanvas.js
--- a/web/data/excanvas.js	Mon Jan 11 14:13:26 2010 +0100
+++ b/web/data/excanvas.js	Tue Jan 12 15:12:51 2010 +0100
@@ -28,80 +28,101 @@
 //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
 //   or use Box Sizing Behavior from WebFX
 //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
 // * Optimize. There is always room for speed improvements.
 
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
 
-(function () {
+(function() {
 
   // alias some functions to make (compiled) code shorter
   var m = Math;
   var mr = m.round;
   var ms = m.sin;
   var mc = m.cos;
+  var abs = m.abs;
+  var sqrt = m.sqrt;
 
   // this is used for sub pixel precision
   var Z = 10;
   var Z2 = Z / 2;
 
+  /**
+   * This funtion is assigned to the <canvas> elements as element.getContext().
+   * @this {HTMLElement}
+   * @return {CanvasRenderingContext2D_}
+   */
+  function getContext() {
+    return this.context_ ||
+        (this.context_ = new CanvasRenderingContext2D_(this));
+  }
+
+  var slice = Array.prototype.slice;
+
+  /**
+   * Binds a function to an object. The returned function will always use the
+   * passed in {@code obj} as {@code this}.
+   *
+   * Example:
+   *
+   *   g = bind(f, obj, a, b)
+   *   g(c, d) // will do f.call(obj, a, b, c, d)
+   *
+   * @param {Function} f The function to bind the object to
+   * @param {Object} obj The object that should act as this when the function
+   *     is called
+   * @param {*} var_args Rest arguments that will be used as the initial
+   *     arguments when the function is called
+   * @return {Function} A new function that has bound this
+   */
+  function bind(f, obj, var_args) {
+    var a = slice.call(arguments, 2);
+    return function() {
+      return f.apply(obj, a.concat(slice.call(arguments)));
+    };
+  }
+
   var G_vmlCanvasManager_ = {
-    init: function (opt_doc) {
-      var doc = opt_doc || document;
+    init: function(opt_doc) {
       if (/MSIE/.test(navigator.userAgent) && !window.opera) {
-        var self = this;
-        doc.attachEvent("onreadystatechange", function () {
-          self.init_(doc);
-        });
+        var doc = opt_doc || document;
+        // Create a dummy element so that IE will allow canvas elements to be
+        // recognized.
+        doc.createElement('canvas');
+        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
       }
     },
 
-    init_: function (doc) {
-      if (doc.readyState == "complete") {
-        // create xmlns
-        if (!doc.namespaces["g_vml_"]) {
-          doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
-        }
+    init_: function(doc) {
+      // create xmlns
+      if (!doc.namespaces['g_vml_']) {
+        doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+                           '#default#VML');
 
-        // setup default css
-        var ss = doc.createStyleSheet();
-        ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
-            // default size is 300x150 in Gecko and Opera
-            "text-align:left;width:300px;height:150px}" +
-            "g_vml_\\:*{behavior:url(#default#VML)}";
-
-        // find all canvas elements
-        var els = doc.getElementsByTagName("canvas");
-        for (var i = 0; i < els.length; i++) {
-          if (!els[i].getContext) {
-            this.initElement(els[i]);
-          }
-        }
+      }
+      if (!doc.namespaces['g_o_']) {
+        doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+                           '#default#VML');
       }
-    },
-
-    fixElement_: function (el) {
-      // in IE before version 5.5 we would need to add HTML: to the tag name
-      // but we do not care about IE before version 6
-      var outerHTML = el.outerHTML;
 
-      var newEl = el.ownerDocument.createElement(outerHTML);
-      // if the tag is still open IE has created the children as siblings and
-      // it has also created a tag with the name "/FOO"
-      if (outerHTML.slice(-2) != "/>") {
-        var tagName = "/" + el.tagName;
-        var ns;
-        // remove content
-        while ((ns = el.nextSibling) && ns.tagName != tagName) {
-          ns.removeNode();
-        }
-        // remove the incorrect closing tag
-        if (ns) {
-          ns.removeNode();
-        }
+      // Setup default CSS.  Only add one style sheet per document
+      if (!doc.styleSheets['ex_canvas_']) {
+        var ss = doc.createStyleSheet();
+        ss.owningElement.id = 'ex_canvas_';
+        ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
+            // default size is 300x150 in Gecko and Opera
+            'text-align:left;width:300px;height:150px}' +
+            'g_vml_\\:*{behavior:url(#default#VML)}' +
+            'g_o_\\:*{behavior:url(#default#VML)}';
+
       }
-      el.parentNode.replaceChild(newEl, el);
-      return newEl;
+
+      // find all canvas elements
+      var els = doc.getElementsByTagName('canvas');
+      for (var i = 0; i < els.length; i++) {
+        this.initElement(els[i]);
+      }
     },
 
     /**
@@ -112,35 +133,37 @@
      * @param {HTMLElement} el The canvas element to initialize.
      * @return {HTMLElement} the element that was created.
      */
-    initElement: function (el) {
-      el = this.fixElement_(el);
-      el.getContext = function () {
-        if (this.context_) {
-          return this.context_;
-        }
-        return this.context_ = new CanvasRenderingContext2D_(this);
-      };
+    initElement: function(el) {
+      if (!el.getContext) {
+
+        el.getContext = getContext;
 
-      // do not use inline function because that will leak memory
-      el.attachEvent('onpropertychange', onPropertyChange);
-      el.attachEvent('onresize', onResize);
+        // Remove fallback content. There is no way to hide text nodes so we
+        // just remove all childNodes. We could hide all elements and remove
+        // text nodes but who really cares about the fallback content.
+        el.innerHTML = '';
+
+        // do not use inline function because that will leak memory
+        el.attachEvent('onpropertychange', onPropertyChange);
+        el.attachEvent('onresize', onResize);
 
-      var attrs = el.attributes;
-      if (attrs.width && attrs.width.specified) {
-        // TODO: use runtimeStyle and coordsize
-        // el.getContext().setWidth_(attrs.width.nodeValue);
-        el.style.width = attrs.width.nodeValue + "px";
-      } else {
-        el.width = el.clientWidth;
+        var attrs = el.attributes;
+        if (attrs.width && attrs.width.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setWidth_(attrs.width.nodeValue);
+          el.style.width = attrs.width.nodeValue + 'px';
+        } else {
+          el.width = el.clientWidth;
+        }
+        if (attrs.height && attrs.height.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setHeight_(attrs.height.nodeValue);
+          el.style.height = attrs.height.nodeValue + 'px';
+        } else {
+          el.height = el.clientHeight;
+        }
+        //el.getContext().setCoordsize_()
       }
-      if (attrs.height && attrs.height.specified) {
-        // TODO: use runtimeStyle and coordsize
-        // el.getContext().setHeight_(attrs.height.nodeValue);
-        el.style.height = attrs.height.nodeValue + "px";
-      } else {
-        el.height = el.clientHeight;
-      }
-      //el.getContext().setCoordsize_()
       return el;
     }
   };
@@ -150,11 +173,11 @@
 
     switch (e.propertyName) {
       case 'width':
-        el.style.width = el.attributes.width.nodeValue + "px";
+        el.style.width = el.attributes.width.nodeValue + 'px';
         el.getContext().clearRect();
         break;
       case 'height':
-        el.style.height = el.attributes.height.nodeValue + "px";
+        el.style.height = el.attributes.height.nodeValue + 'px';
         el.getContext().clearRect();
         break;
     }
@@ -214,43 +237,45 @@
     o2.shadowOffsetX = o1.shadowOffsetX;
     o2.shadowOffsetY = o1.shadowOffsetY;
     o2.strokeStyle   = o1.strokeStyle;
+    o2.globalAlpha   = o1.globalAlpha;
     o2.arcScaleX_    = o1.arcScaleX_;
     o2.arcScaleY_    = o1.arcScaleY_;
+    o2.lineScale_    = o1.lineScale_;
   }
 
   function processStyle(styleString) {
     var str, alpha = 1;
 
     styleString = String(styleString);
-    if (styleString.substring(0, 3) == "rgb") {
-      var start = styleString.indexOf("(", 3);
-      var end = styleString.indexOf(")", start + 1);
-      var guts = styleString.substring(start + 1, end).split(",");
+    if (styleString.substring(0, 3) == 'rgb') {
+      var start = styleString.indexOf('(', 3);
+      var end = styleString.indexOf(')', start + 1);
+      var guts = styleString.substring(start + 1, end).split(',');
 
-      str = "#";
+      str = '#';
       for (var i = 0; i < 3; i++) {
         str += dec2hex[Number(guts[i])];
       }
 
-      if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
+      if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
         alpha = guts[3];
       }
     } else {
       str = styleString;
     }
 
-    return [str, alpha];
+    return {color: str, alpha: alpha};
   }
 
   function processLineCap(lineCap) {
     switch (lineCap) {
-      case "butt":
-        return "flat";
-      case "round":
-        return "round";
-      case "square":
+      case 'butt':
+        return 'flat';
+      case 'round':
+        return 'round';
+      case 'square':
       default:
-        return "square";
+        return 'square';
     }
   }
 
@@ -260,7 +285,7 @@
    * @param {HTMLElement} surfaceElement The element that the 2D context should
    * be associated with
    */
-   function CanvasRenderingContext2D_(surfaceElement) {
+  function CanvasRenderingContext2D_(surfaceElement) {
     this.m_ = createMatrixIdentity();
 
     this.mStack_ = [];
@@ -268,12 +293,12 @@
     this.currentPath_ = [];
 
     // Canvas context properties
-    this.strokeStyle = "#000";
-    this.fillStyle = "#000";
+    this.strokeStyle = '#000';
+    this.fillStyle = '#000';
 
     this.lineWidth = 1;
-    this.lineJoin = "miter";
-    this.lineCap = "butt";
+    this.lineJoin = 'miter';
+    this.lineCap = 'butt';
     this.miterLimit = Z * 1;
     this.globalAlpha = 1;
     this.canvas = surfaceElement;
@@ -288,67 +313,88 @@
     this.element_ = el;
     this.arcScaleX_ = 1;
     this.arcScaleY_ = 1;
+    this.lineScale_ = 1;
   }
 
   var contextPrototype = CanvasRenderingContext2D_.prototype;
   contextPrototype.clearRect = function() {
-    this.element_.innerHTML = "";
-    this.currentPath_ = [];
+    this.element_.innerHTML = '';
   };
 
   contextPrototype.beginPath = function() {
     // TODO: Branch current matrix so that save/restore has no effect
     //       as per safari docs.
-
     this.currentPath_ = [];
   };
 
   contextPrototype.moveTo = function(aX, aY) {
-    this.currentPath_.push({type: "moveTo", x: aX, y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
   };
 
   contextPrototype.lineTo = function(aX, aY) {
-    this.currentPath_.push({type: "lineTo", x: aX, y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
   };
 
   contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                             aCP2x, aCP2y,
                                             aX, aY) {
-    this.currentPath_.push({type: "bezierCurveTo",
-                           cp1x: aCP1x,
-                           cp1y: aCP1y,
-                           cp2x: aCP2x,
-                           cp2y: aCP2y,
-                           x: aX,
-                           y: aY});
-    this.currentX_ = aX;
-    this.currentY_ = aY;
+    var p = this.getCoords_(aX, aY);
+    var cp1 = this.getCoords_(aCP1x, aCP1y);
+    var cp2 = this.getCoords_(aCP2x, aCP2y);
+    bezierCurveTo(this, cp1, cp2, p);
   };
 
+  // Helper function that takes the already fixed cordinates.
+  function bezierCurveTo(self, cp1, cp2, p) {
+    self.currentPath_.push({
+      type: 'bezierCurveTo',
+      cp1x: cp1.x,
+      cp1y: cp1.y,
+      cp2x: cp2.x,
+      cp2y: cp2.y,
+      x: p.x,
+      y: p.y
+    });
+    self.currentX_ = p.x;
+    self.currentY_ = p.y;
+  }
+
   contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
     // the following is lifted almost directly from
     // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
-    var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
-    var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
-    var cp2x = cp1x + (aX - this.currentX_) / 3.0;
-    var cp2y = cp1y + (aY - this.currentY_) / 3.0;
-    this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
+
+    var cp = this.getCoords_(aCPx, aCPy);
+    var p = this.getCoords_(aX, aY);
+
+    var cp1 = {
+      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+    };
+    var cp2 = {
+      x: cp1.x + (p.x - this.currentX_) / 3.0,
+      y: cp1.y + (p.y - this.currentY_) / 3.0
+    };
+
+    bezierCurveTo(this, cp1, cp2, p);
   };
 
   contextPrototype.arc = function(aX, aY, aRadius,
                                   aStartAngle, aEndAngle, aClockwise) {
     aRadius *= Z;
-    var arcType = aClockwise ? "at" : "wa";
+    var arcType = aClockwise ? 'at' : 'wa';
 
-    var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
-    var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
+    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
 
-    var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
-    var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
+    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
 
     // IE won't render arches drawn counter clockwise if xStart == xEnd.
     if (xStart == xEnd && !aClockwise) {
@@ -356,14 +402,18 @@
                        // that can be represented in binary
     }
 
+    var p = this.getCoords_(aX, aY);
+    var pStart = this.getCoords_(xStart, yStart);
+    var pEnd = this.getCoords_(xEnd, yEnd);
+
     this.currentPath_.push({type: arcType,
-                           x: aX,
-                           y: aY,
+                           x: p.x,
+                           y: p.y,
                            radius: aRadius,
-                           xStart: xStart,
-                           yStart: yStart,
-                           xEnd: xEnd,
-                           yEnd: yEnd});
+                           xStart: pStart.x,
+                           yStart: pStart.y,
+                           xEnd: pEnd.x,
+                           yEnd: pEnd.y});
 
   };
 
@@ -376,44 +426,55 @@
   };
 
   contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
-    // Will destroy any existing path (same as FF behaviour)
+    var oldPath = this.currentPath_;
     this.beginPath();
+
     this.moveTo(aX, aY);
     this.lineTo(aX + aWidth, aY);
     this.lineTo(aX + aWidth, aY + aHeight);
     this.lineTo(aX, aY + aHeight);
     this.closePath();
     this.stroke();
+
+    this.currentPath_ = oldPath;
   };
 
   contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
-    // Will destroy any existing path (same as FF behaviour)
+    var oldPath = this.currentPath_;
     this.beginPath();
+
     this.moveTo(aX, aY);
     this.lineTo(aX + aWidth, aY);
     this.lineTo(aX + aWidth, aY + aHeight);
     this.lineTo(aX, aY + aHeight);
     this.closePath();
     this.fill();
+
+    this.currentPath_ = oldPath;
   };
 
   contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
-    var gradient = new CanvasGradient_("gradient");
+    var gradient = new CanvasGradient_('gradient');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
     return gradient;
   };
 
-  contextPrototype.createRadialGradient = function(aX0, aY0,
-                                                   aR0, aX1,
-                                                   aY1, aR1) {
-    var gradient = new CanvasGradient_("gradientradial");
-    gradient.radius1_ = aR0;
-    gradient.radius2_ = aR1;
-    gradient.focus_.x = aX0;
-    gradient.focus_.y = aY0;
+  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+                                                   aX1, aY1, aR1) {
+    var gradient = new CanvasGradient_('gradientradial');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.r0_ = aR0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
+    gradient.r1_ = aR1;
     return gradient;
   };
 
-  contextPrototype.drawImage = function (image, var_args) {
+  contextPrototype.drawImage = function(image, var_args) {
     var dx, dy, dw, dh, sx, sy, sw, sh;
 
     // to find the original width we overide the width and height
@@ -454,7 +515,7 @@
       dw = arguments[7];
       dh = arguments[8];
     } else {
-      throw "Invalid number of arguments";
+      throw Error('Invalid number of arguments');
     }
 
     var d = this.getCoords_(dx, dy);
@@ -471,7 +532,7 @@
     vmlStr.push(' <g_vml_:group',
                 ' coordsize="', Z * W, ',', Z * H, '"',
                 ' coordorigin="0,0"' ,
-                ' style="width:', W, ';height:', H, ';position:absolute;');
+                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
 
     // If filters are necessary (rotation exists), create them
     // filters are bog-slow, so only create them if abbsolutely necessary
@@ -482,12 +543,12 @@
       var filter = [];
 
       // Note the 12/21 reversal
-      filter.push("M11='", this.m_[0][0], "',",
-                  "M12='", this.m_[1][0], "',",
-                  "M21='", this.m_[0][1], "',",
-                  "M22='", this.m_[1][1], "',",
-                  "Dx='", mr(d.x / Z), "',",
-                  "Dy='", mr(d.y / Z), "'");
+      filter.push('M11=', this.m_[0][0], ',',
+                  'M12=', this.m_[1][0], ',',
+                  'M21=', this.m_[0][1], ',',
+                  'M22=', this.m_[1][1], ',',
+                  'Dx=', mr(d.x / Z), ',',
+                  'Dy=', mr(d.y / Z), '');
 
       // Bounding box calculation (need to minimize displayed area so that
       // filters don't waste time on unused pixels.
@@ -496,20 +557,20 @@
       var c3 = this.getCoords_(dx, dy + dh);
       var c4 = this.getCoords_(dx + dw, dy + dh);
 
-      max.x = Math.max(max.x, c2.x, c3.x, c4.x);
-      max.y = Math.max(max.y, c2.y, c3.y, c4.y);
+      max.x = m.max(max.x, c2.x, c3.x, c4.x);
+      max.y = m.max(max.y, c2.y, c3.y, c4.y);
 
-      vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
-                  "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
-                  filter.join(""), ", sizingmethod='clip');");
+      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+                  filter.join(''), ", sizingmethod='clip');")
     } else {
-      vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
+      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
     }
 
     vmlStr.push(' ">' ,
                 '<g_vml_:image src="', image.src, '"',
-                ' style="width:', Z * dw, ';',
-                ' height:', Z * dh, ';"',
+                ' style="width:', Z * dw, 'px;',
+                ' height:', Z * dh, 'px;"',
                 ' cropleft="', sx / w, '"',
                 ' croptop="', sy / h, '"',
                 ' cropright="', (w - sx - sw) / w, '"',
@@ -517,28 +578,25 @@
                 ' />',
                 '</g_vml_:group>');
 
-    this.element_.insertAdjacentHTML("BeforeEnd",
-                                    vmlStr.join(""));
+    this.element_.insertAdjacentHTML('BeforeEnd',
+                                    vmlStr.join(''));
   };
 
   contextPrototype.stroke = function(aFill) {
     var lineStr = [];
     var lineOpen = false;
     var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
-    var color = a[0];
-    var opacity = a[1] * this.globalAlpha;
+    var color = a.color;
+    var opacity = a.alpha * this.globalAlpha;
 
     var W = 10;
     var H = 10;
 
     lineStr.push('<g_vml_:shape',
-                 ' fillcolor="', color, '"',
-                 ' filled="', Boolean(aFill), '"',
-                 ' style="position:absolute;width:', W, ';height:', H, ';"',
+                 ' filled="', !!aFill, '"',
+                 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
                  ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
                  ' stroked="', !aFill, '"',
-                 ' strokeweight="', this.lineWidth, '"',
-                 ' strokecolor="', color, '"',
                  ' path="');
 
     var newSeq = false;
@@ -547,37 +605,36 @@
 
     for (var i = 0; i < this.currentPath_.length; i++) {
       var p = this.currentPath_[i];
+      var c;
 
-      if (p.type == "moveTo") {
-        lineStr.push(" m ");
-        var c = this.getCoords_(p.x, p.y);
-        lineStr.push(mr(c.x), ",", mr(c.y));
-      } else if (p.type == "lineTo") {
-        lineStr.push(" l ");
-        var c = this.getCoords_(p.x, p.y);
-        lineStr.push(mr(c.x), ",", mr(c.y));
-      } else if (p.type == "close") {
-        lineStr.push(" x ");
-      } else if (p.type == "bezierCurveTo") {
-        lineStr.push(" c ");
-        var c = this.getCoords_(p.x, p.y);
-        var c1 = this.getCoords_(p.cp1x, p.cp1y);
-        var c2 = this.getCoords_(p.cp2x, p.cp2y);
-        lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
-                     mr(c2.x), ",", mr(c2.y), ",",
-                     mr(c.x), ",", mr(c.y));
-      } else if (p.type == "at" || p.type == "wa") {
-        lineStr.push(" ", p.type, " ");
-        var c  = this.getCoords_(p.x, p.y);
-        var cStart = this.getCoords_(p.xStart, p.yStart);
-        var cEnd = this.getCoords_(p.xEnd, p.yEnd);
-
-        lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
-                     mr(c.y - this.arcScaleY_ * p.radius), " ",
-                     mr(c.x + this.arcScaleX_ * p.radius), ",",
-                     mr(c.y + this.arcScaleY_ * p.radius), " ",
-                     mr(cStart.x), ",", mr(cStart.y), " ",
-                     mr(cEnd.x), ",", mr(cEnd.y));
+      switch (p.type) {
+        case 'moveTo':
+          c = p;
+          lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+          break;
+        case 'lineTo':
+          lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+          break;
+        case 'close':
+          lineStr.push(' x ');
+          p = null;
+          break;
+        case 'bezierCurveTo':
+          lineStr.push(' c ',
+                       mr(p.cp1x), ',', mr(p.cp1y), ',',
+                       mr(p.cp2x), ',', mr(p.cp2y), ',',
+                       mr(p.x), ',', mr(p.y));
+          break;
+        case 'at':
+        case 'wa':
+          lineStr.push(' ', p.type, ' ',
+                       mr(p.x - this.arcScaleX_ * p.radius), ',',
+                       mr(p.y - this.arcScaleY_ * p.radius), ' ',
+                       mr(p.x + this.arcScaleX_ * p.radius), ',',
+                       mr(p.y + this.arcScaleY_ * p.radius), ' ',
+                       mr(p.xStart), ',', mr(p.yStart), ' ',
+                       mr(p.xEnd), ',', mr(p.yEnd));
+          break;
       }
 
 
@@ -586,114 +643,144 @@
 
       // Figure out dimensions so we can do gradient fills
       // properly
-      if(c) {
-        if (min.x == null || c.x < min.x) {
-          min.x = c.x;
+      if (p) {
+        if (min.x == null || p.x < min.x) {
+          min.x = p.x;
         }
-        if (max.x == null || c.x > max.x) {
-          max.x = c.x;
+        if (max.x == null || p.x > max.x) {
+          max.x = p.x;
         }
-        if (min.y == null || c.y < min.y) {
-          min.y = c.y;
+        if (min.y == null || p.y < min.y) {
+          min.y = p.y;
         }
-        if (max.y == null || c.y > max.y) {
-          max.y = c.y;
+        if (max.y == null || p.y > max.y) {
+          max.y = p.y;
         }
       }
     }
     lineStr.push(' ">');
 
-    if (typeof this.fillStyle == "object") {
-      var focus = {x: "50%", y: "50%"};
-      var width = (max.x - min.x);
-      var height = (max.y - min.y);
-      var dimension = (width > height) ? width : height;
-
-      focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
-      focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
+    if (!aFill) {
+      var lineWidth = this.lineScale_ * this.lineWidth;
 
-      var colors = [];
-
-      // inside radius (%)
-      if (this.fillStyle.type_ == "gradientradial") {
-        var inside = (this.fillStyle.radius1_ / dimension * 100);
-
-        // percentage that outside radius exceeds inside radius
-        var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
-      } else {
-        var inside = 0;
-        var expansion = 100;
+      // VML cannot correctly render a line if the width is less than 1px.
+      // In that case, we dilute the color to make the line look thinner.
+      if (lineWidth < 1) {
+        opacity *= lineWidth;
       }
 
-      var insidecolor = {offset: null, color: null};
-      var outsidecolor = {offset: null, color: null};
+      lineStr.push(
+        '<g_vml_:stroke',
+        ' opacity="', opacity, '"',
+        ' joinstyle="', this.lineJoin, '"',
+        ' miterlimit="', this.miterLimit, '"',
+        ' endcap="', processLineCap(this.lineCap), '"',
+        ' weight="', lineWidth, 'px"',
+        ' color="', color, '" />'
+      );
+    } else if (typeof this.fillStyle == 'object') {
+      var fillStyle = this.fillStyle;
+      var angle = 0;
+      var focus = {x: 0, y: 0};
+
+      // additional offset
+      var shift = 0;
+      // scale factor for offset
+      var expansion = 1;
+
+      if (fillStyle.type_ == 'gradient') {
+        var x0 = fillStyle.x0_ / this.arcScaleX_;
+        var y0 = fillStyle.y0_ / this.arcScaleY_;
+        var x1 = fillStyle.x1_ / this.arcScaleX_;
+        var y1 = fillStyle.y1_ / this.arcScaleY_;
+        var p0 = this.getCoords_(x0, y0);
+        var p1 = this.getCoords_(x1, y1);
+        var dx = p1.x - p0.x;
+        var dy = p1.y - p0.y;
+        angle = Math.atan2(dx, dy) * 180 / Math.PI;
 
-      // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
-      // won't interpret it correctly
-      this.fillStyle.colors_.sort(function (cs1, cs2) {
+        // The angle should be a non-negative number.
+        if (angle < 0) {
+          angle += 360;
+        }
+
+        // Very small angles produce an unexpected result because they are
+        // converted to a scientific notation string.
+        if (angle < 1e-6) {
+          angle = 0;
+        }
+      } else {
+        var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
+        var width  = max.x - min.x;
+        var height = max.y - min.y;
+        focus = {
+          x: (p0.x - min.x) / width,
+          y: (p0.y - min.y) / height
+        };
+
+        width  /= this.arcScaleX_ * Z;
+        height /= this.arcScaleY_ * Z;
+        var dimension = m.max(width, height);
+        shift = 2 * fillStyle.r0_ / dimension;
+        expansion = 2 * fillStyle.r1_ / dimension - shift;
+      }
+
+      // We need to sort the color stops in ascending order by offset,
+      // otherwise IE won't interpret it correctly.
+      var stops = fillStyle.colors_;
+      stops.sort(function(cs1, cs2) {
         return cs1.offset - cs2.offset;
       });
 
-      for (var i = 0; i < this.fillStyle.colors_.length; i++) {
-        var fs = this.fillStyle.colors_[i];
-
-        colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
+      var length = stops.length;
+      var color1 = stops[0].color;
+      var color2 = stops[length - 1].color;
+      var opacity1 = stops[0].alpha * this.globalAlpha;
+      var opacity2 = stops[length - 1].alpha * this.globalAlpha;
 
-        if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
-          insidecolor.offset = fs.offset;
-          insidecolor.color = fs.color;
-        }
-
-        if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
-          outsidecolor.offset = fs.offset;
-          outsidecolor.color = fs.color;
-        }
+      var colors = [];
+      for (var i = 0; i < length; i++) {
+        var stop = stops[i];
+        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
       }
-      colors.pop();
 
-      lineStr.push('<g_vml_:fill',
-                   ' color="', outsidecolor.color, '"',
-                   ' color2="', insidecolor.color, '"',
-                   ' type="', this.fillStyle.type_, '"',
-                   ' focusposition="', focus.x, ', ', focus.y, '"',
-                   ' colors="', colors.join(""), '"',
-                   ' opacity="', opacity, '" />');
-    } else if (aFill) {
-      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
+      // When colors attribute is used, the meanings of opacity and o:opacity2
+      // are reversed.
+      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+                   ' method="none" focus="100%"',
+                   ' color="', color1, '"',
+                   ' color2="', color2, '"',
+                   ' colors="', colors.join(','), '"',
+                   ' opacity="', opacity2, '"',
+                   ' g_o_:opacity2="', opacity1, '"',
+                   ' angle="', angle, '"',
+                   ' focusposition="', focus.x, ',', focus.y, '" />');
     } else {
-      lineStr.push(
-        '<g_vml_:stroke',
-        ' opacity="', opacity,'"',
-        ' joinstyle="', this.lineJoin, '"',
-        ' miterlimit="', this.miterLimit, '"',
-        ' endcap="', processLineCap(this.lineCap) ,'"',
-        ' weight="', this.lineWidth, 'px"',
-        ' color="', color,'" />'
-      );
+      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+                   '" />');
     }
 
-    lineStr.push("</g_vml_:shape>");
+    lineStr.push('</g_vml_:shape>');
 
-    this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
-    //this.currentPath_ = [];
+    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
   };
 
   contextPrototype.fill = function() {
     this.stroke(true);
-  };
+  }
 
   contextPrototype.closePath = function() {
-    this.currentPath_.push({type: "close"});
+    this.currentPath_.push({type: 'close'});
   };
 
   /**
    * @private
    */
   contextPrototype.getCoords_ = function(aX, aY) {
+    var m = this.m_;
     return {
-      x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
-      y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
+      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
     }
   };
 
@@ -710,6 +797,33 @@
     this.m_ = this.mStack_.pop();
   };
 
+  function matrixIsFinite(m) {
+    for (var j = 0; j < 3; j++) {
+      for (var k = 0; k < 2; k++) {
+        if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
+          return false;
+        }
+      }
+    }
+    return true;
+  }
+
+  function setM(ctx, m, updateLineScale) {
+    if (!matrixIsFinite(m)) {
+      return;
+    }
+    ctx.m_ = m;
+
+    if (updateLineScale) {
+      // Get the line scale.
+      // Determinant of this.m_ means how much the area is enlarged by the
+      // transformation. So its square root can be used as a scale factor
+      // for width.
+      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+      ctx.lineScale_ = sqrt(abs(det));
+    }
+  }
+
   contextPrototype.translate = function(aX, aY) {
     var m1 = [
       [1,  0,  0],
@@ -717,7 +831,7 @@
       [aX, aY, 1]
     ];
 
-    this.m_ = matrixMultiply(m1, this.m_);
+    setM(this, matrixMultiply(m1, this.m_), false);
   };
 
   contextPrototype.rotate = function(aRot) {
@@ -730,7 +844,7 @@
       [0,  0, 1]
     ];
 
-    this.m_ = matrixMultiply(m1, this.m_);
+    setM(this, matrixMultiply(m1, this.m_), false);
   };
 
   contextPrototype.scale = function(aX, aY) {
@@ -742,7 +856,27 @@
       [0,  0,  1]
     ];
 
-    this.m_ = matrixMultiply(m1, this.m_);
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
+    var m1 = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
+    var m = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, m, true);
   };
 
   /******** STUBS ********/
@@ -761,15 +895,20 @@
   // Gradient / Pattern Stubs
   function CanvasGradient_(aType) {
     this.type_ = aType;
-    this.radius1_ = 0;
-    this.radius2_ = 0;
+    this.x0_ = 0;
+    this.y0_ = 0;
+    this.r0_ = 0;
+    this.x1_ = 0;
+    this.y1_ = 0;
+    this.r1_ = 0;
     this.colors_ = [];
-    this.focus_ = {x: 0, y: 0};
   }
 
   CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
     aColor = processStyle(aColor);
-    this.colors_.push({offset: 1-aOffset, color: aColor});
+    this.colors_.push({offset: aOffset,
+                       color: aColor.color,
+                       alpha: aColor.alpha});
   };
 
   function CanvasPattern_() {}