[uicfg] uicfg.py moves from web/ to web/views/ (prepares #2406609)
We are about to make uicfg selectable. Registrable / selectable views
and helpers live in web/views. Hence the move.
Backward compat is put in place. However CubicWeb imports of uicfg are
updated to the new location.
+ − function ProgressBar () {
+ − this . budget = 100 ;
+ − this . todo = 100 ;
+ − this . done = 100 ;
+ − this . color_done = "green" ;
+ − this . color_budget = "blue" ;
+ − this . color_todo = "#cccccc" ; // grey
+ − this . height = 16 ;
+ − this . middle = this . height / 2 ;
+ − this . radius = 4 ;
+ − }
+ −
+ − ProgressBar . prototype . draw_one_rect = function ( ctx , pos , color , fill ) {
+ − ctx . beginPath ();
+ − ctx . lineWidth = 1 ;
+ − ctx . strokeStyle = color ;
+ − if ( fill ) {
+ − ctx . fillStyle = color ;
+ − ctx . fillRect ( 0 , 0 , pos , this . middle * 2 );
+ − } else {
+ − ctx . lineWidth = 2 ;
+ − ctx . strokeStyle = "black" ;
+ − ctx . moveTo ( pos , 0 );
+ − ctx . lineTo ( pos , this . middle * 2 );
+ − ctx . stroke ();
+ − }
+ − };
+ −
+ − ProgressBar . prototype . draw_one_circ = function ( ctx , pos , color ) {
+ − ctx . beginPath ();
+ − ctx . lineWidth = 2 ;
+ − ctx . strokeStyle = color ;
+ − ctx . moveTo ( 0 , this . middle );
+ − ctx . lineTo ( pos , this . middle );
+ − ctx . arc ( pos , this . middle , this . radius , 0 , Math . PI * 2 , true );
+ − ctx . stroke ();
+ − };
+ −
+ − ProgressBar . prototype . draw_circ = function ( ctx ) {
+ − this . draw_one_circ ( ctx , this . budget , this . color_budget );
+ − this . draw_one_circ ( ctx , this . todo , this . color_todo );
+ − this . draw_one_circ ( ctx , this . done , this . color_done );
+ − };
+ −
+ − ProgressBar . prototype . draw_rect = function ( ctx ) {
+ − this . draw_one_rect ( ctx , this . todo , this . color_todo , true );
+ − this . draw_one_rect ( ctx , this . done , this . color_done , true );
+ − this . draw_one_rect ( ctx , this . budget , this . color_budget , false );
+ − };
+ −
+ − function draw_progressbar ( cid , done , todo , budget , color ) {
+ − var canvas = document . getElementById ( cid );
+ − if ( canvas . getContext ) {
+ − var ctx = canvas . getContext ( "2d" );
+ − var bar = new ProgressBar ();
+ − bar . budget = budget ;
+ − bar . todo = todo ;
+ − bar . done = done ;
+ − bar . color_done = color ;
+ − bar . draw_rect ( ctx );
+ − }
+ − }
+ −