[source] small refactoring to avoid being doomed by a wrong assertion message on buggy storage raising attribute error
function ProgressBar() {
this.budget = 100;
this.todo = 100;
this.done = 100;
this.color_done = "green";
this.color_budget = "blue";
this.color_todo = "#cccccc"; // grey
this.height = 16;
this.middle = this.height/2;
this.radius = 4;
}
ProgressBar.prototype.draw_one_rect = function(ctx, pos, color, fill) {
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = color;
if (fill) {
ctx.fillStyle = color;
ctx.fillRect(0,0,pos,this.middle*2);
} else {
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.moveTo(pos,0);
ctx.lineTo(pos,this.middle*2);
ctx.stroke();
}
};
ProgressBar.prototype.draw_one_circ = function(ctx, pos, color) {
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = color;
ctx.moveTo(0,this.middle);
ctx.lineTo(pos,this.middle);
ctx.arc(pos,this.middle,this.radius,0,Math.PI*2,true);
ctx.stroke();
};
ProgressBar.prototype.draw_circ = function(ctx) {
this.draw_one_circ(ctx,this.budget,this.color_budget);
this.draw_one_circ(ctx,this.todo,this.color_todo);
this.draw_one_circ(ctx,this.done,this.color_done);
};
ProgressBar.prototype.draw_rect = function(ctx) {
this.draw_one_rect(ctx,this.todo,this.color_todo,true);
this.draw_one_rect(ctx,this.done,this.color_done,true);
this.draw_one_rect(ctx,this.budget,this.color_budget,false);
};
function draw_progressbar(cid, done, todo, budget, color) {
var canvas = document.getElementById(cid);
if (canvas.getContext) {
var ctx = canvas.getContext("2d");
var bar = new ProgressBar();
bar.budget = budget;
bar.todo = todo;
bar.done = done;
bar.color_done = color;
bar.draw_rect(ctx);
}
}