web/data/excanvas.js
changeset 11057 0b59724cb3f2
parent 11052 058bb3dc685f
child 11058 23eb30449fe5
equal deleted inserted replaced
11052:058bb3dc685f 11057:0b59724cb3f2
     1 // Memory Leaks patch from http://explorercanvas.googlecode.com/svn/trunk/ 
       
     2 //  svn : r73
       
     3 // ------------------------------------------------------------------
       
     4 // Copyright 2006 Google Inc.
       
     5 //
       
     6 // Licensed under the Apache License, Version 2.0 (the "License");
       
     7 // you may not use this file except in compliance with the License.
       
     8 // You may obtain a copy of the License at
       
     9 //
       
    10 //   http://www.apache.org/licenses/LICENSE-2.0
       
    11 //
       
    12 // Unless required by applicable law or agreed to in writing, software
       
    13 // distributed under the License is distributed on an "AS IS" BASIS,
       
    14 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
       
    15 // See the License for the specific language governing permissions and
       
    16 // limitations under the License.
       
    17 
       
    18 
       
    19 // Known Issues:
       
    20 //
       
    21 // * Patterns only support repeat.
       
    22 // * Radial gradient are not implemented. The VML version of these look very
       
    23 //   different from the canvas one.
       
    24 // * Clipping paths are not implemented.
       
    25 // * Coordsize. The width and height attribute have higher priority than the
       
    26 //   width and height style values which isn't correct.
       
    27 // * Painting mode isn't implemented.
       
    28 // * Canvas width/height should is using content-box by default. IE in
       
    29 //   Quirks mode will draw the canvas using border-box. Either change your
       
    30 //   doctype to HTML5
       
    31 //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
       
    32 //   or use Box Sizing Behavior from WebFX
       
    33 //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
       
    34 // * Non uniform scaling does not correctly scale strokes.
       
    35 // * Optimize. There is always room for speed improvements.
       
    36 
       
    37 // Only add this code if we do not already have a canvas implementation
       
    38 if (!document.createElement('canvas').getContext) {
       
    39 
       
    40 (function() {
       
    41 
       
    42   // alias some functions to make (compiled) code shorter
       
    43   var m = Math;
       
    44   var mr = m.round;
       
    45   var ms = m.sin;
       
    46   var mc = m.cos;
       
    47   var abs = m.abs;
       
    48   var sqrt = m.sqrt;
       
    49 
       
    50   // this is used for sub pixel precision
       
    51   var Z = 10;
       
    52   var Z2 = Z / 2;
       
    53 
       
    54   var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
       
    55 
       
    56   /**
       
    57    * This funtion is assigned to the <canvas> elements as element.getContext().
       
    58    * @this {HTMLElement}
       
    59    * @return {CanvasRenderingContext2D_}
       
    60    */
       
    61   function getContext() {
       
    62     return this.context_ ||
       
    63         (this.context_ = new CanvasRenderingContext2D_(this));
       
    64   }
       
    65 
       
    66   var slice = Array.prototype.slice;
       
    67 
       
    68   /**
       
    69    * Binds a function to an object. The returned function will always use the
       
    70    * passed in {@code obj} as {@code this}.
       
    71    *
       
    72    * Example:
       
    73    *
       
    74    *   g = bind(f, obj, a, b)
       
    75    *   g(c, d) // will do f.call(obj, a, b, c, d)
       
    76    *
       
    77    * @param {Function} f The function to bind the object to
       
    78    * @param {Object} obj The object that should act as this when the function
       
    79    *     is called
       
    80    * @param {*} var_args Rest arguments that will be used as the initial
       
    81    *     arguments when the function is called
       
    82    * @return {Function} A new function that has bound this
       
    83    */
       
    84   function bind(f, obj, var_args) {
       
    85     var a = slice.call(arguments, 2);
       
    86     return function() {
       
    87       return f.apply(obj, a.concat(slice.call(arguments)));
       
    88     };
       
    89   }
       
    90 
       
    91   function encodeHtmlAttribute(s) {
       
    92     return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
       
    93   }
       
    94 
       
    95   function addNamespace(doc, prefix, urn) {
       
    96     if (!doc.namespaces[prefix]) {
       
    97       doc.namespaces.add(prefix, urn, '#default#VML');
       
    98     }
       
    99   }
       
   100 
       
   101   function addNamespacesAndStylesheet(doc) {
       
   102     addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
       
   103     addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
       
   104 
       
   105     // Setup default CSS.  Only add one style sheet per document
       
   106     if (!doc.styleSheets['ex_canvas_']) {
       
   107       var ss = doc.createStyleSheet();
       
   108       ss.owningElement.id = 'ex_canvas_';
       
   109       ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
       
   110           // default size is 300x150 in Gecko and Opera
       
   111           'text-align:left;width:300px;height:150px}';
       
   112     }
       
   113   }
       
   114 
       
   115   // Add namespaces and stylesheet at startup.
       
   116   addNamespacesAndStylesheet(document);
       
   117 
       
   118   var G_vmlCanvasManager_ = {
       
   119     init: function(opt_doc) {
       
   120       var doc = opt_doc || document;
       
   121       // Create a dummy element so that IE will allow canvas elements to be
       
   122       // recognized.
       
   123       doc.createElement('canvas');
       
   124       doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
       
   125     },
       
   126 
       
   127     init_: function(doc) {
       
   128       // find all canvas elements
       
   129       var els = doc.getElementsByTagName('canvas');
       
   130       for (var i = 0; i < els.length; i++) {
       
   131         this.initElement(els[i]);
       
   132       }
       
   133     },
       
   134 
       
   135     /**
       
   136      * Public initializes a canvas element so that it can be used as canvas
       
   137      * element from now on. This is called automatically before the page is
       
   138      * loaded but if you are creating elements using createElement you need to
       
   139      * make sure this is called on the element.
       
   140      * @param {HTMLElement} el The canvas element to initialize.
       
   141      * @return {HTMLElement} the element that was created.
       
   142      */
       
   143     initElement: function(el) {
       
   144       if (!el.getContext) {
       
   145         el.getContext = getContext;
       
   146 
       
   147         // Add namespaces and stylesheet to document of the element.
       
   148         addNamespacesAndStylesheet(el.ownerDocument);
       
   149 
       
   150         // Remove fallback content. There is no way to hide text nodes so we
       
   151         // just remove all childNodes. We could hide all elements and remove
       
   152         // text nodes but who really cares about the fallback content.
       
   153         el.innerHTML = '';
       
   154 
       
   155         // do not use inline function because that will leak memory
       
   156         el.attachEvent('onpropertychange', onPropertyChange);
       
   157         el.attachEvent('onresize', onResize);
       
   158 
       
   159         var attrs = el.attributes;
       
   160         if (attrs.width && attrs.width.specified) {
       
   161           // TODO: use runtimeStyle and coordsize
       
   162           // el.getContext().setWidth_(attrs.width.nodeValue);
       
   163           el.style.width = attrs.width.nodeValue + 'px';
       
   164         } else {
       
   165           el.width = el.clientWidth;
       
   166         }
       
   167         if (attrs.height && attrs.height.specified) {
       
   168           // TODO: use runtimeStyle and coordsize
       
   169           // el.getContext().setHeight_(attrs.height.nodeValue);
       
   170           el.style.height = attrs.height.nodeValue + 'px';
       
   171         } else {
       
   172           el.height = el.clientHeight;
       
   173         }
       
   174         //el.getContext().setCoordsize_()
       
   175       }
       
   176       return el;
       
   177     },
       
   178 
       
   179     // Memory Leaks patch : see http://code.google.com/p/explorercanvas/issues/detail?id=82
       
   180     uninitElement: function(el){
       
   181       if (el.getContext) {
       
   182         var ctx = el.getContext();
       
   183         delete ctx.element_;
       
   184         delete ctx.canvas;
       
   185         el.innerHTML = "";
       
   186         //el.outerHTML = "";
       
   187         el.context_ = null;
       
   188         el.getContext = null;
       
   189         el.detachEvent("onpropertychange", onPropertyChange);
       
   190         el.detachEvent("onresize", onResize);
       
   191       }
       
   192     }
       
   193   };
       
   194 
       
   195   function onPropertyChange(e) {
       
   196     var el = e.srcElement;
       
   197 
       
   198     switch (e.propertyName) {
       
   199       case 'width':
       
   200         el.getContext().clearRect();
       
   201         el.style.width = el.attributes.width.nodeValue + 'px';
       
   202         // In IE8 this does not trigger onresize.
       
   203         el.firstChild.style.width =  el.clientWidth + 'px';
       
   204         break;
       
   205       case 'height':
       
   206         el.getContext().clearRect();
       
   207         el.style.height = el.attributes.height.nodeValue + 'px';
       
   208         el.firstChild.style.height = el.clientHeight + 'px';
       
   209         break;
       
   210     }
       
   211   }
       
   212 
       
   213   function onResize(e) {
       
   214     var el = e.srcElement;
       
   215     if (el.firstChild) {
       
   216       el.firstChild.style.width =  el.clientWidth + 'px';
       
   217       el.firstChild.style.height = el.clientHeight + 'px';
       
   218     }
       
   219   }
       
   220 
       
   221   G_vmlCanvasManager_.init();
       
   222 
       
   223   // precompute "00" to "FF"
       
   224   var decToHex = [];
       
   225   for (var i = 0; i < 16; i++) {
       
   226     for (var j = 0; j < 16; j++) {
       
   227       decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
       
   228     }
       
   229   }
       
   230 
       
   231   function createMatrixIdentity() {
       
   232     return [
       
   233       [1, 0, 0],
       
   234       [0, 1, 0],
       
   235       [0, 0, 1]
       
   236     ];
       
   237   }
       
   238 
       
   239   function matrixMultiply(m1, m2) {
       
   240     var result = createMatrixIdentity();
       
   241 
       
   242     for (var x = 0; x < 3; x++) {
       
   243       for (var y = 0; y < 3; y++) {
       
   244         var sum = 0;
       
   245 
       
   246         for (var z = 0; z < 3; z++) {
       
   247           sum += m1[x][z] * m2[z][y];
       
   248         }
       
   249 
       
   250         result[x][y] = sum;
       
   251       }
       
   252     }
       
   253     return result;
       
   254   }
       
   255 
       
   256   function copyState(o1, o2) {
       
   257     o2.fillStyle     = o1.fillStyle;
       
   258     o2.lineCap       = o1.lineCap;
       
   259     o2.lineJoin      = o1.lineJoin;
       
   260     o2.lineWidth     = o1.lineWidth;
       
   261     o2.miterLimit    = o1.miterLimit;
       
   262     o2.shadowBlur    = o1.shadowBlur;
       
   263     o2.shadowColor   = o1.shadowColor;
       
   264     o2.shadowOffsetX = o1.shadowOffsetX;
       
   265     o2.shadowOffsetY = o1.shadowOffsetY;
       
   266     o2.strokeStyle   = o1.strokeStyle;
       
   267     o2.globalAlpha   = o1.globalAlpha;
       
   268     o2.font          = o1.font;
       
   269     o2.textAlign     = o1.textAlign;
       
   270     o2.textBaseline  = o1.textBaseline;
       
   271     o2.arcScaleX_    = o1.arcScaleX_;
       
   272     o2.arcScaleY_    = o1.arcScaleY_;
       
   273     o2.lineScale_    = o1.lineScale_;
       
   274   }
       
   275 
       
   276   var colorData = {
       
   277     aliceblue: '#F0F8FF',
       
   278     antiquewhite: '#FAEBD7',
       
   279     aquamarine: '#7FFFD4',
       
   280     azure: '#F0FFFF',
       
   281     beige: '#F5F5DC',
       
   282     bisque: '#FFE4C4',
       
   283     black: '#000000',
       
   284     blanchedalmond: '#FFEBCD',
       
   285     blueviolet: '#8A2BE2',
       
   286     brown: '#A52A2A',
       
   287     burlywood: '#DEB887',
       
   288     cadetblue: '#5F9EA0',
       
   289     chartreuse: '#7FFF00',
       
   290     chocolate: '#D2691E',
       
   291     coral: '#FF7F50',
       
   292     cornflowerblue: '#6495ED',
       
   293     cornsilk: '#FFF8DC',
       
   294     crimson: '#DC143C',
       
   295     cyan: '#00FFFF',
       
   296     darkblue: '#00008B',
       
   297     darkcyan: '#008B8B',
       
   298     darkgoldenrod: '#B8860B',
       
   299     darkgray: '#A9A9A9',
       
   300     darkgreen: '#006400',
       
   301     darkgrey: '#A9A9A9',
       
   302     darkkhaki: '#BDB76B',
       
   303     darkmagenta: '#8B008B',
       
   304     darkolivegreen: '#556B2F',
       
   305     darkorange: '#FF8C00',
       
   306     darkorchid: '#9932CC',
       
   307     darkred: '#8B0000',
       
   308     darksalmon: '#E9967A',
       
   309     darkseagreen: '#8FBC8F',
       
   310     darkslateblue: '#483D8B',
       
   311     darkslategray: '#2F4F4F',
       
   312     darkslategrey: '#2F4F4F',
       
   313     darkturquoise: '#00CED1',
       
   314     darkviolet: '#9400D3',
       
   315     deeppink: '#FF1493',
       
   316     deepskyblue: '#00BFFF',
       
   317     dimgray: '#696969',
       
   318     dimgrey: '#696969',
       
   319     dodgerblue: '#1E90FF',
       
   320     firebrick: '#B22222',
       
   321     floralwhite: '#FFFAF0',
       
   322     forestgreen: '#228B22',
       
   323     gainsboro: '#DCDCDC',
       
   324     ghostwhite: '#F8F8FF',
       
   325     gold: '#FFD700',
       
   326     goldenrod: '#DAA520',
       
   327     grey: '#808080',
       
   328     greenyellow: '#ADFF2F',
       
   329     honeydew: '#F0FFF0',
       
   330     hotpink: '#FF69B4',
       
   331     indianred: '#CD5C5C',
       
   332     indigo: '#4B0082',
       
   333     ivory: '#FFFFF0',
       
   334     khaki: '#F0E68C',
       
   335     lavender: '#E6E6FA',
       
   336     lavenderblush: '#FFF0F5',
       
   337     lawngreen: '#7CFC00',
       
   338     lemonchiffon: '#FFFACD',
       
   339     lightblue: '#ADD8E6',
       
   340     lightcoral: '#F08080',
       
   341     lightcyan: '#E0FFFF',
       
   342     lightgoldenrodyellow: '#FAFAD2',
       
   343     lightgreen: '#90EE90',
       
   344     lightgrey: '#D3D3D3',
       
   345     lightpink: '#FFB6C1',
       
   346     lightsalmon: '#FFA07A',
       
   347     lightseagreen: '#20B2AA',
       
   348     lightskyblue: '#87CEFA',
       
   349     lightslategray: '#778899',
       
   350     lightslategrey: '#778899',
       
   351     lightsteelblue: '#B0C4DE',
       
   352     lightyellow: '#FFFFE0',
       
   353     limegreen: '#32CD32',
       
   354     linen: '#FAF0E6',
       
   355     magenta: '#FF00FF',
       
   356     mediumaquamarine: '#66CDAA',
       
   357     mediumblue: '#0000CD',
       
   358     mediumorchid: '#BA55D3',
       
   359     mediumpurple: '#9370DB',
       
   360     mediumseagreen: '#3CB371',
       
   361     mediumslateblue: '#7B68EE',
       
   362     mediumspringgreen: '#00FA9A',
       
   363     mediumturquoise: '#48D1CC',
       
   364     mediumvioletred: '#C71585',
       
   365     midnightblue: '#191970',
       
   366     mintcream: '#F5FFFA',
       
   367     mistyrose: '#FFE4E1',
       
   368     moccasin: '#FFE4B5',
       
   369     navajowhite: '#FFDEAD',
       
   370     oldlace: '#FDF5E6',
       
   371     olivedrab: '#6B8E23',
       
   372     orange: '#FFA500',
       
   373     orangered: '#FF4500',
       
   374     orchid: '#DA70D6',
       
   375     palegoldenrod: '#EEE8AA',
       
   376     palegreen: '#98FB98',
       
   377     paleturquoise: '#AFEEEE',
       
   378     palevioletred: '#DB7093',
       
   379     papayawhip: '#FFEFD5',
       
   380     peachpuff: '#FFDAB9',
       
   381     peru: '#CD853F',
       
   382     pink: '#FFC0CB',
       
   383     plum: '#DDA0DD',
       
   384     powderblue: '#B0E0E6',
       
   385     rosybrown: '#BC8F8F',
       
   386     royalblue: '#4169E1',
       
   387     saddlebrown: '#8B4513',
       
   388     salmon: '#FA8072',
       
   389     sandybrown: '#F4A460',
       
   390     seagreen: '#2E8B57',
       
   391     seashell: '#FFF5EE',
       
   392     sienna: '#A0522D',
       
   393     skyblue: '#87CEEB',
       
   394     slateblue: '#6A5ACD',
       
   395     slategray: '#708090',
       
   396     slategrey: '#708090',
       
   397     snow: '#FFFAFA',
       
   398     springgreen: '#00FF7F',
       
   399     steelblue: '#4682B4',
       
   400     tan: '#D2B48C',
       
   401     thistle: '#D8BFD8',
       
   402     tomato: '#FF6347',
       
   403     turquoise: '#40E0D0',
       
   404     violet: '#EE82EE',
       
   405     wheat: '#F5DEB3',
       
   406     whitesmoke: '#F5F5F5',
       
   407     yellowgreen: '#9ACD32'
       
   408   };
       
   409 
       
   410 
       
   411   function getRgbHslContent(styleString) {
       
   412     var start = styleString.indexOf('(', 3);
       
   413     var end = styleString.indexOf(')', start + 1);
       
   414     var parts = styleString.substring(start + 1, end).split(',');
       
   415     // add alpha if needed
       
   416     if (parts.length != 4 || styleString.charAt(3) != 'a') {
       
   417       parts[3] = 1;
       
   418     }
       
   419     return parts;
       
   420   }
       
   421 
       
   422   function percent(s) {
       
   423     return parseFloat(s) / 100;
       
   424   }
       
   425 
       
   426   function clamp(v, min, max) {
       
   427     return Math.min(max, Math.max(min, v));
       
   428   }
       
   429 
       
   430   function hslToRgb(parts){
       
   431     var r, g, b, h, s, l;
       
   432     h = parseFloat(parts[0]) / 360 % 360;
       
   433     if (h < 0)
       
   434       h++;
       
   435     s = clamp(percent(parts[1]), 0, 1);
       
   436     l = clamp(percent(parts[2]), 0, 1);
       
   437     if (s == 0) {
       
   438       r = g = b = l; // achromatic
       
   439     } else {
       
   440       var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
       
   441       var p = 2 * l - q;
       
   442       r = hueToRgb(p, q, h + 1 / 3);
       
   443       g = hueToRgb(p, q, h);
       
   444       b = hueToRgb(p, q, h - 1 / 3);
       
   445     }
       
   446 
       
   447     return '#' + decToHex[Math.floor(r * 255)] +
       
   448         decToHex[Math.floor(g * 255)] +
       
   449         decToHex[Math.floor(b * 255)];
       
   450   }
       
   451 
       
   452   function hueToRgb(m1, m2, h) {
       
   453     if (h < 0)
       
   454       h++;
       
   455     if (h > 1)
       
   456       h--;
       
   457 
       
   458     if (6 * h < 1)
       
   459       return m1 + (m2 - m1) * 6 * h;
       
   460     else if (2 * h < 1)
       
   461       return m2;
       
   462     else if (3 * h < 2)
       
   463       return m1 + (m2 - m1) * (2 / 3 - h) * 6;
       
   464     else
       
   465       return m1;
       
   466   }
       
   467 
       
   468   var processStyleCache = {};
       
   469 
       
   470   function processStyle(styleString) {
       
   471     if (styleString in processStyleCache) {
       
   472       return processStyleCache[styleString];
       
   473     }
       
   474 
       
   475     var str, alpha = 1;
       
   476 
       
   477     styleString = String(styleString);
       
   478     if (styleString.charAt(0) == '#') {
       
   479       str = styleString;
       
   480     } else if (/^rgb/.test(styleString)) {
       
   481       var parts = getRgbHslContent(styleString);
       
   482       var str = '#', n;
       
   483       for (var i = 0; i < 3; i++) {
       
   484         if (parts[i].indexOf('%') != -1) {
       
   485           n = Math.floor(percent(parts[i]) * 255);
       
   486         } else {
       
   487           n = +parts[i];
       
   488         }
       
   489         str += decToHex[clamp(n, 0, 255)];
       
   490       }
       
   491       alpha = +parts[3];
       
   492     } else if (/^hsl/.test(styleString)) {
       
   493       var parts = getRgbHslContent(styleString);
       
   494       str = hslToRgb(parts);
       
   495       alpha = parts[3];
       
   496     } else {
       
   497       str = colorData[styleString] || styleString;
       
   498     }
       
   499     return processStyleCache[styleString] = {color: str, alpha: alpha};
       
   500   }
       
   501 
       
   502   var DEFAULT_STYLE = {
       
   503     style: 'normal',
       
   504     variant: 'normal',
       
   505     weight: 'normal',
       
   506     size: 10,
       
   507     family: 'sans-serif'
       
   508   };
       
   509 
       
   510   // Internal text style cache
       
   511   var fontStyleCache = {};
       
   512 
       
   513   function processFontStyle(styleString) {
       
   514     if (fontStyleCache[styleString]) {
       
   515       return fontStyleCache[styleString];
       
   516     }
       
   517 
       
   518     var el = document.createElement('div');
       
   519     var style = el.style;
       
   520     try {
       
   521       style.font = styleString;
       
   522     } catch (ex) {
       
   523       // Ignore failures to set to invalid font.
       
   524     }
       
   525 
       
   526     return fontStyleCache[styleString] = {
       
   527       style: style.fontStyle || DEFAULT_STYLE.style,
       
   528       variant: style.fontVariant || DEFAULT_STYLE.variant,
       
   529       weight: style.fontWeight || DEFAULT_STYLE.weight,
       
   530       size: style.fontSize || DEFAULT_STYLE.size,
       
   531       family: style.fontFamily || DEFAULT_STYLE.family
       
   532     };
       
   533   }
       
   534 
       
   535   function getComputedStyle(style, element) {
       
   536     var computedStyle = {};
       
   537 
       
   538     for (var p in style) {
       
   539       computedStyle[p] = style[p];
       
   540     }
       
   541 
       
   542     // Compute the size
       
   543     var canvasFontSize = parseFloat(element.currentStyle.fontSize),
       
   544         fontSize = parseFloat(style.size);
       
   545 
       
   546     if (typeof style.size == 'number') {
       
   547       computedStyle.size = style.size;
       
   548     } else if (style.size.indexOf('px') != -1) {
       
   549       computedStyle.size = fontSize;
       
   550     } else if (style.size.indexOf('em') != -1) {
       
   551       computedStyle.size = canvasFontSize * fontSize;
       
   552     } else if(style.size.indexOf('%') != -1) {
       
   553       computedStyle.size = (canvasFontSize / 100) * fontSize;
       
   554     } else if (style.size.indexOf('pt') != -1) {
       
   555       computedStyle.size = fontSize / .75;
       
   556     } else {
       
   557       computedStyle.size = canvasFontSize;
       
   558     }
       
   559 
       
   560     // Different scaling between normal text and VML text. This was found using
       
   561     // trial and error to get the same size as non VML text.
       
   562     computedStyle.size *= 0.981;
       
   563 
       
   564     // Fix for VML handling of bare font family names.  Add a '' around font family names.
       
   565     computedStyle.family =  "'" + computedStyle.family.replace(/(\'|\")/g,'').replace(/\s*,\s*/g, "', '") + "'";
       
   566 
       
   567     return computedStyle;
       
   568   }
       
   569 
       
   570   function buildStyle(style) {
       
   571     return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
       
   572         style.size + 'px ' + style.family;
       
   573   }
       
   574 
       
   575   var lineCapMap = {
       
   576     'butt': 'flat',
       
   577     'round': 'round'
       
   578   };
       
   579 
       
   580   function processLineCap(lineCap) {
       
   581     return lineCapMap[lineCap] || 'square';
       
   582   }
       
   583 
       
   584   /**
       
   585    * This class implements CanvasRenderingContext2D interface as described by
       
   586    * the WHATWG.
       
   587    * @param {HTMLElement} canvasElement The element that the 2D context should
       
   588    * be associated with
       
   589    */
       
   590   function CanvasRenderingContext2D_(canvasElement) {
       
   591     this.m_ = createMatrixIdentity();
       
   592 
       
   593     this.mStack_ = [];
       
   594     this.aStack_ = [];
       
   595     this.currentPath_ = [];
       
   596 
       
   597     // Canvas context properties
       
   598     this.strokeStyle = '#000';
       
   599     this.fillStyle = '#000';
       
   600 
       
   601     this.lineWidth = 1;
       
   602     this.lineJoin = 'miter';
       
   603     this.lineCap = 'butt';
       
   604     this.miterLimit = Z * 1;
       
   605     this.globalAlpha = 1;
       
   606     this.font = '10px sans-serif';
       
   607     this.textAlign = 'left';
       
   608     this.textBaseline = 'alphabetic';
       
   609     this.canvas = canvasElement;
       
   610 
       
   611     var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
       
   612         canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
       
   613     var el = canvasElement.ownerDocument.createElement('div');
       
   614     el.style.cssText = cssText;
       
   615     canvasElement.appendChild(el);
       
   616 
       
   617     var overlayEl = el.cloneNode(false);
       
   618     // Use a non transparent background.
       
   619     overlayEl.style.backgroundColor = 'red';
       
   620     overlayEl.style.filter = 'alpha(opacity=0)';
       
   621     canvasElement.appendChild(overlayEl);
       
   622 
       
   623     this.element_ = el;
       
   624     this.arcScaleX_ = 1;
       
   625     this.arcScaleY_ = 1;
       
   626     this.lineScale_ = 1;
       
   627   }
       
   628 
       
   629   var contextPrototype = CanvasRenderingContext2D_.prototype;
       
   630   contextPrototype.clearRect = function() {
       
   631     if (this.textMeasureEl_) {
       
   632       this.textMeasureEl_.removeNode(true);
       
   633       this.textMeasureEl_ = null;
       
   634     }
       
   635     this.element_.innerHTML = '';
       
   636   };
       
   637 
       
   638   contextPrototype.beginPath = function() {
       
   639     // TODO: Branch current matrix so that save/restore has no effect
       
   640     //       as per safari docs.
       
   641     this.currentPath_ = [];
       
   642   };
       
   643 
       
   644   contextPrototype.moveTo = function(aX, aY) {
       
   645     var p = getCoords(this, aX, aY);
       
   646     this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
       
   647     this.currentX_ = p.x;
       
   648     this.currentY_ = p.y;
       
   649   };
       
   650 
       
   651   contextPrototype.lineTo = function(aX, aY) {
       
   652     var p = getCoords(this, aX, aY);
       
   653     this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
       
   654 
       
   655     this.currentX_ = p.x;
       
   656     this.currentY_ = p.y;
       
   657   };
       
   658 
       
   659   contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
       
   660                                             aCP2x, aCP2y,
       
   661                                             aX, aY) {
       
   662     var p = getCoords(this, aX, aY);
       
   663     var cp1 = getCoords(this, aCP1x, aCP1y);
       
   664     var cp2 = getCoords(this, aCP2x, aCP2y);
       
   665     bezierCurveTo(this, cp1, cp2, p);
       
   666   };
       
   667 
       
   668   // Helper function that takes the already fixed cordinates.
       
   669   function bezierCurveTo(self, cp1, cp2, p) {
       
   670     self.currentPath_.push({
       
   671       type: 'bezierCurveTo',
       
   672       cp1x: cp1.x,
       
   673       cp1y: cp1.y,
       
   674       cp2x: cp2.x,
       
   675       cp2y: cp2.y,
       
   676       x: p.x,
       
   677       y: p.y
       
   678     });
       
   679     self.currentX_ = p.x;
       
   680     self.currentY_ = p.y;
       
   681   }
       
   682 
       
   683   contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
       
   684     // the following is lifted almost directly from
       
   685     // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
       
   686 
       
   687     var cp = getCoords(this, aCPx, aCPy);
       
   688     var p = getCoords(this, aX, aY);
       
   689 
       
   690     var cp1 = {
       
   691       x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
       
   692       y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
       
   693     };
       
   694     var cp2 = {
       
   695       x: cp1.x + (p.x - this.currentX_) / 3.0,
       
   696       y: cp1.y + (p.y - this.currentY_) / 3.0
       
   697     };
       
   698 
       
   699     bezierCurveTo(this, cp1, cp2, p);
       
   700   };
       
   701 
       
   702   contextPrototype.arc = function(aX, aY, aRadius,
       
   703                                   aStartAngle, aEndAngle, aClockwise) {
       
   704     aRadius *= Z;
       
   705     var arcType = aClockwise ? 'at' : 'wa';
       
   706 
       
   707     var xStart = aX + mc(aStartAngle) * aRadius - Z2;
       
   708     var yStart = aY + ms(aStartAngle) * aRadius - Z2;
       
   709 
       
   710     var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
       
   711     var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
       
   712 
       
   713     // IE won't render arches drawn counter clockwise if xStart == xEnd.
       
   714     if (xStart == xEnd && !aClockwise) {
       
   715       xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
       
   716                        // that can be represented in binary
       
   717     }
       
   718 
       
   719     var p = getCoords(this, aX, aY);
       
   720     var pStart = getCoords(this, xStart, yStart);
       
   721     var pEnd = getCoords(this, xEnd, yEnd);
       
   722 
       
   723     this.currentPath_.push({type: arcType,
       
   724                            x: p.x,
       
   725                            y: p.y,
       
   726                            radius: aRadius,
       
   727                            xStart: pStart.x,
       
   728                            yStart: pStart.y,
       
   729                            xEnd: pEnd.x,
       
   730                            yEnd: pEnd.y});
       
   731 
       
   732   };
       
   733 
       
   734   contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
       
   735     this.moveTo(aX, aY);
       
   736     this.lineTo(aX + aWidth, aY);
       
   737     this.lineTo(aX + aWidth, aY + aHeight);
       
   738     this.lineTo(aX, aY + aHeight);
       
   739     this.closePath();
       
   740   };
       
   741 
       
   742   contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
       
   743     var oldPath = this.currentPath_;
       
   744     this.beginPath();
       
   745 
       
   746     this.moveTo(aX, aY);
       
   747     this.lineTo(aX + aWidth, aY);
       
   748     this.lineTo(aX + aWidth, aY + aHeight);
       
   749     this.lineTo(aX, aY + aHeight);
       
   750     this.closePath();
       
   751     this.stroke();
       
   752 
       
   753     this.currentPath_ = oldPath;
       
   754   };
       
   755 
       
   756   contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
       
   757     var oldPath = this.currentPath_;
       
   758     this.beginPath();
       
   759 
       
   760     this.moveTo(aX, aY);
       
   761     this.lineTo(aX + aWidth, aY);
       
   762     this.lineTo(aX + aWidth, aY + aHeight);
       
   763     this.lineTo(aX, aY + aHeight);
       
   764     this.closePath();
       
   765     this.fill();
       
   766 
       
   767     this.currentPath_ = oldPath;
       
   768   };
       
   769 
       
   770   contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
       
   771     var gradient = new CanvasGradient_('gradient');
       
   772     gradient.x0_ = aX0;
       
   773     gradient.y0_ = aY0;
       
   774     gradient.x1_ = aX1;
       
   775     gradient.y1_ = aY1;
       
   776     return gradient;
       
   777   };
       
   778 
       
   779   contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
       
   780                                                    aX1, aY1, aR1) {
       
   781     var gradient = new CanvasGradient_('gradientradial');
       
   782     gradient.x0_ = aX0;
       
   783     gradient.y0_ = aY0;
       
   784     gradient.r0_ = aR0;
       
   785     gradient.x1_ = aX1;
       
   786     gradient.y1_ = aY1;
       
   787     gradient.r1_ = aR1;
       
   788     return gradient;
       
   789   };
       
   790 
       
   791   contextPrototype.drawImage = function(image, var_args) {
       
   792     var dx, dy, dw, dh, sx, sy, sw, sh;
       
   793 
       
   794     // to find the original width we overide the width and height
       
   795     var oldRuntimeWidth = image.runtimeStyle.width;
       
   796     var oldRuntimeHeight = image.runtimeStyle.height;
       
   797     image.runtimeStyle.width = 'auto';
       
   798     image.runtimeStyle.height = 'auto';
       
   799 
       
   800     // get the original size
       
   801     var w = image.width;
       
   802     var h = image.height;
       
   803 
       
   804     // and remove overides
       
   805     image.runtimeStyle.width = oldRuntimeWidth;
       
   806     image.runtimeStyle.height = oldRuntimeHeight;
       
   807 
       
   808     if (arguments.length == 3) {
       
   809       dx = arguments[1];
       
   810       dy = arguments[2];
       
   811       sx = sy = 0;
       
   812       sw = dw = w;
       
   813       sh = dh = h;
       
   814     } else if (arguments.length == 5) {
       
   815       dx = arguments[1];
       
   816       dy = arguments[2];
       
   817       dw = arguments[3];
       
   818       dh = arguments[4];
       
   819       sx = sy = 0;
       
   820       sw = w;
       
   821       sh = h;
       
   822     } else if (arguments.length == 9) {
       
   823       sx = arguments[1];
       
   824       sy = arguments[2];
       
   825       sw = arguments[3];
       
   826       sh = arguments[4];
       
   827       dx = arguments[5];
       
   828       dy = arguments[6];
       
   829       dw = arguments[7];
       
   830       dh = arguments[8];
       
   831     } else {
       
   832       throw Error('Invalid number of arguments');
       
   833     }
       
   834 
       
   835     var d = getCoords(this, dx, dy);
       
   836 
       
   837     var w2 = sw / 2;
       
   838     var h2 = sh / 2;
       
   839 
       
   840     var vmlStr = [];
       
   841 
       
   842     var W = 10;
       
   843     var H = 10;
       
   844 
       
   845     // For some reason that I've now forgotten, using divs didn't work
       
   846     vmlStr.push(' <g_vml_:group',
       
   847                 ' coordsize="', Z * W, ',', Z * H, '"',
       
   848                 ' coordorigin="0,0"' ,
       
   849                 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
       
   850 
       
   851     // If filters are necessary (rotation exists), create them
       
   852     // filters are bog-slow, so only create them if abbsolutely necessary
       
   853     // The following check doesn't account for skews (which don't exist
       
   854     // in the canvas spec (yet) anyway.
       
   855 
       
   856     if (this.m_[0][0] != 1 || this.m_[0][1] ||
       
   857         this.m_[1][1] != 1 || this.m_[1][0]) {
       
   858       var filter = [];
       
   859 
       
   860       // Note the 12/21 reversal
       
   861       filter.push('M11=', this.m_[0][0], ',',
       
   862                   'M12=', this.m_[1][0], ',',
       
   863                   'M21=', this.m_[0][1], ',',
       
   864                   'M22=', this.m_[1][1], ',',
       
   865                   'Dx=', mr(d.x / Z), ',',
       
   866                   'Dy=', mr(d.y / Z), '');
       
   867 
       
   868       // Bounding box calculation (need to minimize displayed area so that
       
   869       // filters don't waste time on unused pixels.
       
   870       var max = d;
       
   871       var c2 = getCoords(this, dx + dw, dy);
       
   872       var c3 = getCoords(this, dx, dy + dh);
       
   873       var c4 = getCoords(this, dx + dw, dy + dh);
       
   874 
       
   875       max.x = m.max(max.x, c2.x, c3.x, c4.x);
       
   876       max.y = m.max(max.y, c2.y, c3.y, c4.y);
       
   877 
       
   878       vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
       
   879                   'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
       
   880                   filter.join(''), ", sizingmethod='clip');");
       
   881 
       
   882     } else {
       
   883       vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
       
   884     }
       
   885 
       
   886     vmlStr.push(' ">' ,
       
   887                 '<g_vml_:image src="', image.src, '"',
       
   888                 ' style="width:', Z * dw, 'px;',
       
   889                 ' height:', Z * dh, 'px"',
       
   890                 ' cropleft="', sx / w, '"',
       
   891                 ' croptop="', sy / h, '"',
       
   892                 ' cropright="', (w - sx - sw) / w, '"',
       
   893                 ' cropbottom="', (h - sy - sh) / h, '"',
       
   894                 ' />',
       
   895                 '</g_vml_:group>');
       
   896 
       
   897     this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
       
   898   };
       
   899 
       
   900   contextPrototype.stroke = function(aFill) {
       
   901     var lineStr = [];
       
   902     var lineOpen = false;
       
   903 
       
   904     var W = 10;
       
   905     var H = 10;
       
   906 
       
   907     lineStr.push('<g_vml_:shape',
       
   908                  ' filled="', !!aFill, '"',
       
   909                  ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
       
   910                  ' coordorigin="0,0"',
       
   911                  ' coordsize="', Z * W, ',', Z * H, '"',
       
   912                  ' stroked="', !aFill, '"',
       
   913                  ' path="');
       
   914 
       
   915     var newSeq = false;
       
   916     var min = {x: null, y: null};
       
   917     var max = {x: null, y: null};
       
   918 
       
   919     for (var i = 0; i < this.currentPath_.length; i++) {
       
   920       var p = this.currentPath_[i];
       
   921       var c;
       
   922 
       
   923       switch (p.type) {
       
   924         case 'moveTo':
       
   925           c = p;
       
   926           lineStr.push(' m ', mr(p.x), ',', mr(p.y));
       
   927           break;
       
   928         case 'lineTo':
       
   929           lineStr.push(' l ', mr(p.x), ',', mr(p.y));
       
   930           break;
       
   931         case 'close':
       
   932           lineStr.push(' x ');
       
   933           p = null;
       
   934           break;
       
   935         case 'bezierCurveTo':
       
   936           lineStr.push(' c ',
       
   937                        mr(p.cp1x), ',', mr(p.cp1y), ',',
       
   938                        mr(p.cp2x), ',', mr(p.cp2y), ',',
       
   939                        mr(p.x), ',', mr(p.y));
       
   940           break;
       
   941         case 'at':
       
   942         case 'wa':
       
   943           lineStr.push(' ', p.type, ' ',
       
   944                        mr(p.x - this.arcScaleX_ * p.radius), ',',
       
   945                        mr(p.y - this.arcScaleY_ * p.radius), ' ',
       
   946                        mr(p.x + this.arcScaleX_ * p.radius), ',',
       
   947                        mr(p.y + this.arcScaleY_ * p.radius), ' ',
       
   948                        mr(p.xStart), ',', mr(p.yStart), ' ',
       
   949                        mr(p.xEnd), ',', mr(p.yEnd));
       
   950           break;
       
   951       }
       
   952 
       
   953 
       
   954       // TODO: Following is broken for curves due to
       
   955       //       move to proper paths.
       
   956 
       
   957       // Figure out dimensions so we can do gradient fills
       
   958       // properly
       
   959       if (p) {
       
   960         if (min.x == null || p.x < min.x) {
       
   961           min.x = p.x;
       
   962         }
       
   963         if (max.x == null || p.x > max.x) {
       
   964           max.x = p.x;
       
   965         }
       
   966         if (min.y == null || p.y < min.y) {
       
   967           min.y = p.y;
       
   968         }
       
   969         if (max.y == null || p.y > max.y) {
       
   970           max.y = p.y;
       
   971         }
       
   972       }
       
   973     }
       
   974     lineStr.push(' ">');
       
   975 
       
   976     if (!aFill) {
       
   977       appendStroke(this, lineStr);
       
   978     } else {
       
   979       appendFill(this, lineStr, min, max);
       
   980     }
       
   981 
       
   982     lineStr.push('</g_vml_:shape>');
       
   983 
       
   984     this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
       
   985   };
       
   986 
       
   987   function appendStroke(ctx, lineStr) {
       
   988     var a = processStyle(ctx.strokeStyle);
       
   989     var color = a.color;
       
   990     var opacity = a.alpha * ctx.globalAlpha;
       
   991     var lineWidth = ctx.lineScale_ * ctx.lineWidth;
       
   992 
       
   993     // VML cannot correctly render a line if the width is less than 1px.
       
   994     // In that case, we dilute the color to make the line look thinner.
       
   995     if (lineWidth < 1) {
       
   996       opacity *= lineWidth;
       
   997     }
       
   998 
       
   999     lineStr.push(
       
  1000       '<g_vml_:stroke',
       
  1001       ' opacity="', opacity, '"',
       
  1002       ' joinstyle="', ctx.lineJoin, '"',
       
  1003       ' miterlimit="', ctx.miterLimit, '"',
       
  1004       ' endcap="', processLineCap(ctx.lineCap), '"',
       
  1005       ' weight="', lineWidth, 'px"',
       
  1006       ' color="', color, '" />'
       
  1007     );
       
  1008   }
       
  1009 
       
  1010   function appendFill(ctx, lineStr, min, max) {
       
  1011     var fillStyle = ctx.fillStyle;
       
  1012     var arcScaleX = ctx.arcScaleX_;
       
  1013     var arcScaleY = ctx.arcScaleY_;
       
  1014     var width = max.x - min.x;
       
  1015     var height = max.y - min.y;
       
  1016     if (fillStyle instanceof CanvasGradient_) {
       
  1017       // TODO: Gradients transformed with the transformation matrix.
       
  1018       var angle = 0;
       
  1019       var focus = {x: 0, y: 0};
       
  1020 
       
  1021       // additional offset
       
  1022       var shift = 0;
       
  1023       // scale factor for offset
       
  1024       var expansion = 1;
       
  1025 
       
  1026       if (fillStyle.type_ == 'gradient') {
       
  1027         var x0 = fillStyle.x0_ / arcScaleX;
       
  1028         var y0 = fillStyle.y0_ / arcScaleY;
       
  1029         var x1 = fillStyle.x1_ / arcScaleX;
       
  1030         var y1 = fillStyle.y1_ / arcScaleY;
       
  1031         var p0 = getCoords(ctx, x0, y0);
       
  1032         var p1 = getCoords(ctx, x1, y1);
       
  1033         var dx = p1.x - p0.x;
       
  1034         var dy = p1.y - p0.y;
       
  1035         angle = Math.atan2(dx, dy) * 180 / Math.PI;
       
  1036 
       
  1037         // The angle should be a non-negative number.
       
  1038         if (angle < 0) {
       
  1039           angle += 360;
       
  1040         }
       
  1041 
       
  1042         // Very small angles produce an unexpected result because they are
       
  1043         // converted to a scientific notation string.
       
  1044         if (angle < 1e-6) {
       
  1045           angle = 0;
       
  1046         }
       
  1047       } else {
       
  1048         var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
       
  1049         focus = {
       
  1050           x: (p0.x - min.x) / width,
       
  1051           y: (p0.y - min.y) / height
       
  1052         };
       
  1053 
       
  1054         width  /= arcScaleX * Z;
       
  1055         height /= arcScaleY * Z;
       
  1056         var dimension = m.max(width, height);
       
  1057         shift = 2 * fillStyle.r0_ / dimension;
       
  1058         expansion = 2 * fillStyle.r1_ / dimension - shift;
       
  1059       }
       
  1060 
       
  1061       // We need to sort the color stops in ascending order by offset,
       
  1062       // otherwise IE won't interpret it correctly.
       
  1063       var stops = fillStyle.colors_;
       
  1064       stops.sort(function(cs1, cs2) {
       
  1065         return cs1.offset - cs2.offset;
       
  1066       });
       
  1067 
       
  1068       var length = stops.length;
       
  1069       var color1 = stops[0].color;
       
  1070       var color2 = stops[length - 1].color;
       
  1071       var opacity1 = stops[0].alpha * ctx.globalAlpha;
       
  1072       var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
       
  1073 
       
  1074       var colors = [];
       
  1075       for (var i = 0; i < length; i++) {
       
  1076         var stop = stops[i];
       
  1077         colors.push(stop.offset * expansion + shift + ' ' + stop.color);
       
  1078       }
       
  1079 
       
  1080       // When colors attribute is used, the meanings of opacity and o:opacity2
       
  1081       // are reversed.
       
  1082       lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
       
  1083                    ' method="none" focus="100%"',
       
  1084                    ' color="', color1, '"',
       
  1085                    ' color2="', color2, '"',
       
  1086                    ' colors="', colors.join(','), '"',
       
  1087                    ' opacity="', opacity2, '"',
       
  1088                    ' g_o_:opacity2="', opacity1, '"',
       
  1089                    ' angle="', angle, '"',
       
  1090                    ' focusposition="', focus.x, ',', focus.y, '" />');
       
  1091     } else if (fillStyle instanceof CanvasPattern_) {
       
  1092       if (width && height) {
       
  1093         var deltaLeft = -min.x;
       
  1094         var deltaTop = -min.y;
       
  1095         lineStr.push('<g_vml_:fill',
       
  1096                      ' position="',
       
  1097                      deltaLeft / width * arcScaleX * arcScaleX, ',',
       
  1098                      deltaTop / height * arcScaleY * arcScaleY, '"',
       
  1099                      ' type="tile"',
       
  1100                      // TODO: Figure out the correct size to fit the scale.
       
  1101                      //' size="', w, 'px ', h, 'px"',
       
  1102                      ' src="', fillStyle.src_, '" />');
       
  1103        }
       
  1104     } else {
       
  1105       var a = processStyle(ctx.fillStyle);
       
  1106       var color = a.color;
       
  1107       var opacity = a.alpha * ctx.globalAlpha;
       
  1108       lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
       
  1109                    '" />');
       
  1110     }
       
  1111   }
       
  1112 
       
  1113   contextPrototype.fill = function() {
       
  1114     this.stroke(true);
       
  1115   };
       
  1116 
       
  1117   contextPrototype.closePath = function() {
       
  1118     this.currentPath_.push({type: 'close'});
       
  1119   };
       
  1120 
       
  1121   function getCoords(ctx, aX, aY) {
       
  1122     var m = ctx.m_;
       
  1123     return {
       
  1124       x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
       
  1125       y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
       
  1126     };
       
  1127   };
       
  1128 
       
  1129   contextPrototype.save = function() {
       
  1130     var o = {};
       
  1131     copyState(this, o);
       
  1132     this.aStack_.push(o);
       
  1133     this.mStack_.push(this.m_);
       
  1134     this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
       
  1135   };
       
  1136 
       
  1137   contextPrototype.restore = function() {
       
  1138     if (this.aStack_.length) {
       
  1139       copyState(this.aStack_.pop(), this);
       
  1140       this.m_ = this.mStack_.pop();
       
  1141     }
       
  1142   };
       
  1143 
       
  1144   function matrixIsFinite(m) {
       
  1145     return isFinite(m[0][0]) && isFinite(m[0][1]) &&
       
  1146         isFinite(m[1][0]) && isFinite(m[1][1]) &&
       
  1147         isFinite(m[2][0]) && isFinite(m[2][1]);
       
  1148   }
       
  1149 
       
  1150   function setM(ctx, m, updateLineScale) {
       
  1151     if (!matrixIsFinite(m)) {
       
  1152       return;
       
  1153     }
       
  1154     ctx.m_ = m;
       
  1155 
       
  1156     if (updateLineScale) {
       
  1157       // Get the line scale.
       
  1158       // Determinant of this.m_ means how much the area is enlarged by the
       
  1159       // transformation. So its square root can be used as a scale factor
       
  1160       // for width.
       
  1161       var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
       
  1162       ctx.lineScale_ = sqrt(abs(det));
       
  1163     }
       
  1164   }
       
  1165 
       
  1166   contextPrototype.translate = function(aX, aY) {
       
  1167     var m1 = [
       
  1168       [1,  0,  0],
       
  1169       [0,  1,  0],
       
  1170       [aX, aY, 1]
       
  1171     ];
       
  1172 
       
  1173     setM(this, matrixMultiply(m1, this.m_), false);
       
  1174   };
       
  1175 
       
  1176   contextPrototype.rotate = function(aRot) {
       
  1177     var c = mc(aRot);
       
  1178     var s = ms(aRot);
       
  1179 
       
  1180     var m1 = [
       
  1181       [c,  s, 0],
       
  1182       [-s, c, 0],
       
  1183       [0,  0, 1]
       
  1184     ];
       
  1185 
       
  1186     setM(this, matrixMultiply(m1, this.m_), false);
       
  1187   };
       
  1188 
       
  1189   contextPrototype.scale = function(aX, aY) {
       
  1190     this.arcScaleX_ *= aX;
       
  1191     this.arcScaleY_ *= aY;
       
  1192     var m1 = [
       
  1193       [aX, 0,  0],
       
  1194       [0,  aY, 0],
       
  1195       [0,  0,  1]
       
  1196     ];
       
  1197 
       
  1198     setM(this, matrixMultiply(m1, this.m_), true);
       
  1199   };
       
  1200 
       
  1201   contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
       
  1202     var m1 = [
       
  1203       [m11, m12, 0],
       
  1204       [m21, m22, 0],
       
  1205       [dx,  dy,  1]
       
  1206     ];
       
  1207 
       
  1208     setM(this, matrixMultiply(m1, this.m_), true);
       
  1209   };
       
  1210 
       
  1211   contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
       
  1212     var m = [
       
  1213       [m11, m12, 0],
       
  1214       [m21, m22, 0],
       
  1215       [dx,  dy,  1]
       
  1216     ];
       
  1217 
       
  1218     setM(this, m, true);
       
  1219   };
       
  1220 
       
  1221   /**
       
  1222    * The text drawing function.
       
  1223    * The maxWidth argument isn't taken in account, since no browser supports
       
  1224    * it yet.
       
  1225    */
       
  1226   contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
       
  1227     var m = this.m_,
       
  1228         delta = 1000,
       
  1229         left = 0,
       
  1230         right = delta,
       
  1231         offset = {x: 0, y: 0},
       
  1232         lineStr = [];
       
  1233 
       
  1234     var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
       
  1235 
       
  1236     var fontStyleString = buildStyle(fontStyle);
       
  1237 
       
  1238     var elementStyle = this.element_.currentStyle;
       
  1239     var textAlign = this.textAlign.toLowerCase();
       
  1240     switch (textAlign) {
       
  1241       case 'left':
       
  1242       case 'center':
       
  1243       case 'right':
       
  1244         break;
       
  1245       case 'end':
       
  1246         textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
       
  1247         break;
       
  1248       case 'start':
       
  1249         textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
       
  1250         break;
       
  1251       default:
       
  1252         textAlign = 'left';
       
  1253     }
       
  1254 
       
  1255     // 1.75 is an arbitrary number, as there is no info about the text baseline
       
  1256     switch (this.textBaseline) {
       
  1257       case 'hanging':
       
  1258       case 'top':
       
  1259         offset.y = fontStyle.size / 1.75;
       
  1260         break;
       
  1261       case 'middle':
       
  1262         break;
       
  1263       default:
       
  1264       case null:
       
  1265       case 'alphabetic':
       
  1266       case 'ideographic':
       
  1267       case 'bottom':
       
  1268         offset.y = -fontStyle.size / 2.25;
       
  1269         break;
       
  1270     }
       
  1271 
       
  1272     switch(textAlign) {
       
  1273       case 'right':
       
  1274         left = delta;
       
  1275         right = 0.05;
       
  1276         break;
       
  1277       case 'center':
       
  1278         left = right = delta / 2;
       
  1279         break;
       
  1280     }
       
  1281 
       
  1282     var d = getCoords(this, x + offset.x, y + offset.y);
       
  1283 
       
  1284     lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
       
  1285                  ' coordsize="100 100" coordorigin="0 0"',
       
  1286                  ' filled="', !stroke, '" stroked="', !!stroke,
       
  1287                  '" style="position:absolute;width:1px;height:1px;">');
       
  1288 
       
  1289     if (stroke) {
       
  1290       appendStroke(this, lineStr);
       
  1291     } else {
       
  1292       // TODO: Fix the min and max params.
       
  1293       appendFill(this, lineStr, {x: -left, y: 0},
       
  1294                  {x: right, y: fontStyle.size});
       
  1295     }
       
  1296 
       
  1297     var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
       
  1298                 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
       
  1299 
       
  1300     var skewOffset = mr(d.x / Z + 1 - m[0][0]) + ',' + mr(d.y / Z - 2 * m[1][0]);
       
  1301 
       
  1302 
       
  1303     lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
       
  1304                  ' offset="', skewOffset, '" origin="', left ,' 0" />',
       
  1305                  '<g_vml_:path textpathok="true" />',
       
  1306                  '<g_vml_:textpath on="true" string="',
       
  1307                  encodeHtmlAttribute(text),
       
  1308                  '" style="v-text-align:', textAlign,
       
  1309                  ';font:', encodeHtmlAttribute(fontStyleString),
       
  1310                  '" /></g_vml_:line>');
       
  1311 
       
  1312     this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
       
  1313   };
       
  1314 
       
  1315   contextPrototype.fillText = function(text, x, y, maxWidth) {
       
  1316     this.drawText_(text, x, y, maxWidth, false);
       
  1317   };
       
  1318 
       
  1319   contextPrototype.strokeText = function(text, x, y, maxWidth) {
       
  1320     this.drawText_(text, x, y, maxWidth, true);
       
  1321   };
       
  1322 
       
  1323   contextPrototype.measureText = function(text) {
       
  1324     if (!this.textMeasureEl_) {
       
  1325       var s = '<span style="position:absolute;' +
       
  1326           'top:-20000px;left:0;padding:0;margin:0;border:none;' +
       
  1327           'white-space:pre;"></span>';
       
  1328       this.element_.insertAdjacentHTML('beforeEnd', s);
       
  1329       this.textMeasureEl_ = this.element_.lastChild;
       
  1330     }
       
  1331     var doc = this.element_.ownerDocument;
       
  1332     this.textMeasureEl_.innerHTML = '';
       
  1333     this.textMeasureEl_.style.font = this.font;
       
  1334     // Don't use innerHTML or innerText because they allow markup/whitespace.
       
  1335     this.textMeasureEl_.appendChild(doc.createTextNode(text));
       
  1336     return {width: this.textMeasureEl_.offsetWidth};
       
  1337   };
       
  1338 
       
  1339   /******** STUBS ********/
       
  1340   contextPrototype.clip = function() {
       
  1341     // TODO: Implement
       
  1342   };
       
  1343 
       
  1344   contextPrototype.arcTo = function() {
       
  1345     // TODO: Implement
       
  1346   };
       
  1347 
       
  1348   contextPrototype.createPattern = function(image, repetition) {
       
  1349     return new CanvasPattern_(image, repetition);
       
  1350   };
       
  1351 
       
  1352   // Gradient / Pattern Stubs
       
  1353   function CanvasGradient_(aType) {
       
  1354     this.type_ = aType;
       
  1355     this.x0_ = 0;
       
  1356     this.y0_ = 0;
       
  1357     this.r0_ = 0;
       
  1358     this.x1_ = 0;
       
  1359     this.y1_ = 0;
       
  1360     this.r1_ = 0;
       
  1361     this.colors_ = [];
       
  1362   }
       
  1363 
       
  1364   CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
       
  1365     aColor = processStyle(aColor);
       
  1366     this.colors_.push({offset: aOffset,
       
  1367                        color: aColor.color,
       
  1368                        alpha: aColor.alpha});
       
  1369   };
       
  1370 
       
  1371   function CanvasPattern_(image, repetition) {
       
  1372     assertImageIsValid(image);
       
  1373     switch (repetition) {
       
  1374       case 'repeat':
       
  1375       case null:
       
  1376       case '':
       
  1377         this.repetition_ = 'repeat';
       
  1378         break;
       
  1379       case 'repeat-x':
       
  1380       case 'repeat-y':
       
  1381       case 'no-repeat':
       
  1382         this.repetition_ = repetition;
       
  1383         break;
       
  1384       default:
       
  1385         throwException('SYNTAX_ERR');
       
  1386     }
       
  1387 
       
  1388     this.src_ = image.src;
       
  1389     this.width_ = image.width;
       
  1390     this.height_ = image.height;
       
  1391   }
       
  1392 
       
  1393   function throwException(s) {
       
  1394     throw new DOMException_(s);
       
  1395   }
       
  1396 
       
  1397   function assertImageIsValid(img) {
       
  1398     if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
       
  1399       throwException('TYPE_MISMATCH_ERR');
       
  1400     }
       
  1401     if (img.readyState != 'complete') {
       
  1402       throwException('INVALID_STATE_ERR');
       
  1403     }
       
  1404   }
       
  1405 
       
  1406   function DOMException_(s) {
       
  1407     this.code = this[s];
       
  1408     this.message = s +': DOM Exception ' + this.code;
       
  1409   }
       
  1410   var p = DOMException_.prototype = new Error;
       
  1411   p.INDEX_SIZE_ERR = 1;
       
  1412   p.DOMSTRING_SIZE_ERR = 2;
       
  1413   p.HIERARCHY_REQUEST_ERR = 3;
       
  1414   p.WRONG_DOCUMENT_ERR = 4;
       
  1415   p.INVALID_CHARACTER_ERR = 5;
       
  1416   p.NO_DATA_ALLOWED_ERR = 6;
       
  1417   p.NO_MODIFICATION_ALLOWED_ERR = 7;
       
  1418   p.NOT_FOUND_ERR = 8;
       
  1419   p.NOT_SUPPORTED_ERR = 9;
       
  1420   p.INUSE_ATTRIBUTE_ERR = 10;
       
  1421   p.INVALID_STATE_ERR = 11;
       
  1422   p.SYNTAX_ERR = 12;
       
  1423   p.INVALID_MODIFICATION_ERR = 13;
       
  1424   p.NAMESPACE_ERR = 14;
       
  1425   p.INVALID_ACCESS_ERR = 15;
       
  1426   p.VALIDATION_ERR = 16;
       
  1427   p.TYPE_MISMATCH_ERR = 17;
       
  1428 
       
  1429   // set up externs
       
  1430   G_vmlCanvasManager = G_vmlCanvasManager_;
       
  1431   CanvasRenderingContext2D = CanvasRenderingContext2D_;
       
  1432   CanvasGradient = CanvasGradient_;
       
  1433   CanvasPattern = CanvasPattern_;
       
  1434   DOMException = DOMException_;
       
  1435   G_vmlCanvasManager._version = 888;
       
  1436 })();
       
  1437 
       
  1438 } // if